I'd take a copy of the .obj into notepad and delete all of the normals data section. (typically prefixed by vn, sometimes n) 0 · Share on Twitter Offline / Send All trademarks are property of their respective owners in the US and other countries. You don't have an account yet? OBJ format counts all scene vertices together. have a peek here
To start viewing messages, select the forum that you want to visit from the selection below. [ - ] Hide Feature Row Forum Support Other Software "Polygon-index error" with OBJ export Please add the Modo version in your post. CGTalk Moderation05-05-2013, 05:50 PMThis thread has been automatically closed as it remained inactive for 12 months. You can move verts around, but you can't add or remove geometry without changing the vertex order.
then zoom waaaaaaaaaaaaaay out ...... Powered by vBulletin Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. After I removed the long, unnecessary edge and exported again, Max could open it just fine.
I know there's an option on the exporter for that in Max, there might be one in the importer. 0 · Share on Twitter> Portfolio > Dota2 Workshop Offline / Send Hopefully it will spare someone from frustration and confusion in the future. Knowing or understanding what I may have done to mess up the file will allow me to proceed with a little more confidence :) Thanks to anyone who can help out No part of this website may be reproduced unless for personal use without prior written permission from The CGSociety. 1 THE COOKIE NETWORK CG CookieCGC Education Hub Site Blender ArtistsThe Blender
New Post Related Content Search the Autodesk Knowledge Network for more content. I picked up Modo because I found the flow for building models suited my sensibilities but it also doesn't like a messy modeler. All rights reserved. http://drpetter.proboards.com/thread/865/obj-file-open-3dsmax-solved I tried importing a Blender-made mesh into 3DS Max 2010.
Please keep discussions to the PC (Vista) version of Halo 2 Moderators: Dennis 488 3384 Sep 26, 2016 04:36 PM tripleking Halo 2 Vista Map Design / Technical A technical discussion But now it render the texture black. You're right though, it's something specific to Modo and how I'm using it. Turning it off and exporting then importing with the above suggested setting worked. "First, you're born, then you do some stuff, then ya die....
If not,have you got both packages installed on 1 machine?If so,try booting up Maya ,then 3DSMax,and load up your object in maya.Then Go: File-->Send to 3dsMax-->as new file. 0 · Share Reply to Thread « Previous Thread | Next Thread » Posting Permissions You may not post new threads You may not post replies You may not post attachments You may not When I in 3ds go to import and pick the exported Obj, you get the import settings alright, and it starts loading when you press the import button, but then it Results 1 to 5 of 5 Thread Tools Show Printable Version Search Thread Advanced Search Thread: Import to 3ds Max ERROR - invalid vertex index View Thread Gallery 06-25-11 #1
Today 52 users visited forums. Modo 302 and Max 2009 running on a Mac intel system. Tried to open and gave this error. I've imported dozens of objects without any problems, and so far it hasn't come up with anything I've done on purpose, but the meshes have been rather simple.
Autodesk Community > AREA > 3ds Max > Forum > What is invalid vertex indices error Autodesk Media and Entertainment: 3ds Max: 3ds Max / 3ds Max Design Forum: (Unanswered) What So, what kinda stuff you wana do?" manik Enthusiast Posts: 24 .obj file wont open in 3dsMax [SOLVED] Jul 12, 2010 14:23:51 GMT 1 Quote Select PostDeselect PostLink to PostMemberGive GiftBack AREA Community - The Largest CG Forum on the Web Sign In Toggle navigationCustomer StoriesFilm & TvGamesDesign VisualizationLearningLearning PathsLearning ChannelsAU MasterClassesM&E Live Webinars Series: Meet the ExpertsTutorialsTipsPost a TutorialPost a tipProducts3ds
I removed all the vertices and lines that were loose inside the mesh and exported it again. See if that helps.. Might have to do with your problem, Import again.... which isn't so bad given that Torque takes one anyway.
Reply to Thread 06-25-11 #3 Nathan Wolf View Profile View Forum Posts New Member Follow User Gallery Join Date Jun 2011 Location Denmark Age 36 Posts 3 Already tried that, no The exported *.obj file geometry is saved as Tris and of course, only excepts one UV map... Showing results for Search instead for Do you mean Search the Community Advanced Search Forums | Ideas Browse by product Products 3ds Max A360 Products Advance Steel Alias APIs and Programming it's probably there, had the same problem in Wings3D.
It's giving me strange fallout shadows on my mesh. The file Sphere.obj and Torus.obj are imporeted correctly in 3ds max. Reply to Thread 06-25-11 #2 Knacki View Profile View Forum Posts Senior Member Follow User Gallery Join Date Aug 2010 Posts 1,040 Single mesh. Did someone know why this happens?