Insufficient memory available. reduce face count to render the scene" What the hell does that mean? When I try to render im getting this error: "Error allocating mesh. Reply With Quote 01-20-12,01:28 PM #5 RafBR View Profile View Forum Posts View Blog Entries View Articles Registered Jan 2012 Location Brasil OSWindows 7 NicknameUnknown casa teste.zip Here is the
There could be something corrupt with that piece of geometry that is throwing the error. Screen settings between 0 and 1 and render between 2 and 3 iterations are usually more than enough. So I unwrap the object and set it to channel 3 > then I render to texture to channel 1. Tryed to use jpg instead of tga and nothing.. http://forums.autodesk.com/t5/3ds-max-3ds-max-design-forum/error-allocating-mesh/td-p/4220653
Material Editor Error allocating Mesh Hello, I am receiving this error message on Material Editor / Max 2010 / GMotor Material. However when I render frame by frame by moving the timeslider and rendering a single frame the hair is in the correct position. Copyright © 2003-2016, Ephere Inc. I have like 300,000 faces?!
See if it renders. 7. ???? Reply 0 Kudos « Message Listing « Previous Topic Next Topic » Search This Board CommunityCategoryBoardArticlesUsers turn on suggestions Auto-suggest helps you Auto switched its render engine to 3DMax and I think I remember seeing similar problems from that software. Sponsored by 3dtotal The All New Speed Modelling Challenges Weekly Photo Modelling challenge The Creative Ones What Are You Working On Right Now?
See if it renders. 4. regards! Insufficent memory available,for mesh object. http://www.cadtutor.net/forum/showthread.php?30457-quot-Error-allocating-mesh.-Reduce-the-face-count-to-render-this-scene-quot I picked Layer, Blocks as Node Hierarchy, Split by Material.
Showing results for Search instead for Do you mean Search 3ds Max / 3ds Max Design Forum Post to the Community Have questions about Autodesk products? Maybe try to uninstall and reinstall the latest version of OX? I saw this video before... Reply With Quote 16th Dec 200803:50 pm #3 Lora_D View Profile View Forum Posts Private Message Full Member Using Architectural DT 2006 Join Date Feb 2008 Posts 32 Kay.
Reduce the face count to render this scene" Welcome to the CADTutor forums, probably the most lively and friendly AutoCAD forums on the web. http://forums.cgsociety.org/archive/index.php?t-835830.html thx, RafBR Reply With Quote 01-21-12,10:04 AM #16 freew67 View Profile View Forum Posts View Blog Entries Visit Homepage View Articles Location USA OSWindows 7 64bit MainboardBlack CPUI7 950 RAM12 Might create a cleaner mesh from the imports.All I can think of right now..Alex 3dsmax 2014-5 / Mudbox 2014-5i7 8 core ~3.6ghz / 32GB RAM / Geforce GTX 770 4GB / No textures have been added yet, i've just started to add some details in the way of armor/clothing.
Everytime I apply meshsmooth, I get a error saying error allocating meshsmooth data. Application may become unstable. Just trying to do a walk through. Sponsored by Lagoa and Wacom BlizzardFest Challenge THE GAME CHALLENGE from IFCC!
We will have a look at it strait away. All rights reserved HomeSite MapAboutNewsletterContact Register Help Remember Me? Reset Max and merge the entire scene. Password Register FAQ Community Calendar Today's Posts Search Community Links Social Groups Pictures & Portfolio Members List Search Forums Show Threads Show Posts Tag Search Advanced Search Find All Thanked
I exited max... I import them without freezing or subdividing them so I can apply meshsmooth. I tried both "no mapping coordinates" and "generate coordinates for all objects".The computer I used should be powerful enough.
CGSociety Portfolio: http://rdeweese.cgsociety.org/ Facebook: https://www.facebook.com/rdeweese67/ "Work Smart, Not Hard" Reply With Quote 16th Dec 200806:45 pm #5 Lora_D View Profile View Forum Posts Private Message Full Member Using Architectural DT 2006 Reply With Quote 01-20-12,01:45 PM #9 Luc Van Camp View Profile View Forum Posts View Blog Entries Visit Homepage View Articles Location Belgium OSWindows 7 64bit ComputerHome Built Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report 10-07-2008 02:24 PM in reply to: Video fx universe I've just gotten this message The imported object is a fbx from lightwave.
I really need some help. Delete "XXX" and see if it renders. 2. I have searched the forums for an answer but can't figure it out. Its a pretty big space thou.
See How to register for details. Game Art Challenge Sculpting Challenge Stylized Challenge The Concept Art Challenge Space Girl competition! Reduce the face count to render this scene.I am using the 64 bit version of 3dsmax.The objects show up perfectly in Lightwave, and Blender. 3ds Max is having the trouble. I reviewed a section of the model where I had used 'create' and found a bunch of ugly polys.
All with basic default settings Im using the newest commercial version. 3dsmax 2014 my system specs are as follows Intel i-7 4930k 64Gigs of ram I originaly had