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3ds Max 2012 Render To Texture Error


ArturoPowerAugust 29th, 2010, 21:09I was wondering if you have the problem yet. And I know a very good way to make AO with VRay, it is with VRay ligth Material and a VRay Dirt map in the diffuse. I'd really appreciate if you guys could take a look at it. using max 2012 64 and vray 2 Login or register to post comments Submitted by asymptote on Tue, 2011-10-25 12:28. Source

Fibermesh tool . _free_ Biped collection defaults Any way to improve on Audio controllers? The AO Map is rendered with Mental Ray. OBJ exporter slowing to a crawl Creating beer foam textures for more hand-drawn look? I use irradiance map and bruteforce, and since render to texture uses 3ds max standard cam i use vray expoisure. http://forums.autodesk.com/t5/3ds-max-3ds-max-design-forum/render-to-texture-problem/td-p/4266866

Render To Texture 3ds Max Tutorial

any idea? !HELP! Please try again later. I'd really appreciate if an adventurous soul was trying out the example scene posted earlier.

Even though it shouldn't be a problem, it is. Using Photoshop i duplicate the layers over into a single file to avoid any overlapping or offsetting the maps, when previewing it inside MAX it does something crazy instead. I see on the result a degraded in the normal, then when i put on 3d max i see a shadow degraded... 3ds Max Render To Texture Ambient Occlusion Diffuse is a simple Photo of a building.

Normal render works fine. 3ds Max Render To Texture Not Working So what is a must have for you??? It's faster and simpler to work on highpoly models with the slate editor than with MMill.

Mental rey or scanline.

In my case, rendering works if I use the automatic unwrap option from Render to texture dialog, but using an existing map channel renders a black image. 3ds Max Render To Texture Unity Sponsored by 3dtotal The All New Speed Modelling Challenges Weekly Photo Modelling challenge The Creative Ones What Are You Working On Right Now? Modeling question 3ds max destruction Multiple Material ID question. Load the EXR into photoshop.

3ds Max Render To Texture Not Working

ZoltanJuly 2nd, 2010, 16:14Very interesting finding! http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture read 889 times5/25/2012 5:47:35 PM (last edit: 5/25/2012 5:47:35 PM) Dave Just had a bit of a play... Render To Texture 3ds Max Tutorial Attached Images Xypher View Public Profile Find More Posts by Xypher 27-07-2011, 12:50 AM #2 Vitrux Victoria Passariello Join Date: Mar 2011 Location: Spain Posts: 3ds Max Render To Texture Normal Map Maybe you could try something similar with Mentalray if you want.

That weird shadow thing... this contact form i5-3570K @ 4.4GHz, 8Gb Ram, DX11.nVidia GTX760 (2GB) (Driver 335.23). Thanks Login or register to post comments Submitted by jinj on Sun, 2011-11-06 07:21. Got a lot of work to do in the last few days. 3ds Max Render To Texture Red

If you for instance have a room, where you want to calculate a lightmap for the walls, it's crucial that you don't have, say a skydome that is gigantic. Thread Tools Display Modes 26-07-2011, 07:45 PM #1 Xypher Registered User Join Date: Aug 2010 Location: Grefrath, Germany Posts: 67 Thanks: 5 Thanked 1 Time in 1 Post But is that not a thing you have to set per-object? have a peek here Model or texture the tire wall?

I am, however, using the save from the former. [URL] View 1 Replies View Related 3ds Max :: Render Settings For Texture Baking Sep 15, 2013 Any good  3d party texture 3ds Max Render To Texture Black Seams The result is that during the rendering i see "Render-Output.jpg" and when i open the Maps the AO and the Normal are looking planar(or blank) and the Displacement Map is looking When using PS i got a nice result for the lighter parts of the image but the darker parts turned to look horrible Attached Images Xypher View Public Profile

maybe I didnt make it right some how.what file formats to use and the proper way to make an alpha map for transparency?

I found another problem - in I found another problem - in the Setings dialog the "..."(Browse button for save path) not work. I now have windows 8 and 3ds max 2014, but it is still doing it. It stays mainly based for scanline render. 3ds Max Render To Texture Window Gone Sign in Share More Report Need to report the video?

Help I cant target weld, why & how can I fix it ? X-Ray viewport transparency ? some initializationRenderStyle newRenderStyle = partDoc.RenderStyles.Add("newRenderStyle");newRenderStyle.TextureFilename = newTexFilename;   //this throws an exception bad format, even if the texture is in the Inventor textures directory partDoc.ActiveRenderStyle = newRenderStyle; View 2 Replies View Related Check This Out However, "AO" is still black so that might be due to something else.

Save 50% Rendertime. When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. Password Register FAQ Members List Calendar Today's Posts Search

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the biggest problem I am running into is the file format, I have been looking on line through forums and tutorials but I get conflicting results. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder New features (3.0): - Stability : Bigest issue with ToTex The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. Sign in to add this video to a playlist.

Mental Ray Self Shadow Casting, Matte Shadows and Compositing Flicker in Mental ray????????? Sign in to make your opinion count. Showing results for  Search instead for  Do you mean  Search 3ds Max / 3ds Max Design Forum Post to the Community Have questions about Autodesk products? and the script would do the RTT on each one, one by one rather than all at the same time.

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